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- Done! Enjoy.
- Hello, I'd like to have an invite too, thanx
- Done. Enjoy :-)
- I'm especially interested now that work is extremely boring :) It's be appreciated if I got an invite.
- Done :-)
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Today I got an Atmosphir beta invite, and I decided to try installing it on Linux first, before Mac or Windows. There were a couple of things I needed to do in order to get it to work correctly on my 64-bit Ubuntu Intrepid Ibex box.
Firstly, I installed Atmosphir to /opt/Atmosphir. I ... Continue reading »
Firstly, I installed Atmosphir to /opt/Atmosphir. I ... Continue reading »
9 months ago
9 months ago
9 months ago
First of all, thanks for the feedback and, specially, for the instructions :)
The libpq dependency is a bug and I'll try to fix it ASAP, but I'm a bit surprised about libgnutls, since it doesn't seem to be a problem in Kubuntu Hardy 32 bits. I'll check up on that too.
Regarding directories, just make sure that the target installation directory is writable by the game and you should be fine.
I'm glad you like the game, expect many future surprises :)
9 months ago
I just discovered the directory I was using isn't actually writeable by the game! It's been running fine, but I expect that's why it hasn't been saving my settings! Can't believe I didn't spot that, so thanks :)
And yeah, just to clarify I'm using Ubuntu Intrepid Ibex beta (freshly updated) on 64-bit.
9 months ago
I'd like people running into this to know that most of us worked on linux throughout the development (getting pre-releases to work on windows and mac was such a pain...). Have fun with the game and thanks a lot
8 months ago
Below is my terminal output, if that helps.
reading from cmdline /home/[name removed]/Atmosphir
opened
arg 1 is atmo
Resolver thread started!
reading iapi_db_type : "local"
setting var iapi_db_type to local
reading local_db_path : "local_db"
setting var local_db_path to local_db
reading script_load_mode : "database"
setting var script_load_mode to database
***ERROR*** fileio/config_file.cpp:75 - Condition ' err ' failed. returned: err
current dir is /home/jonathan/Atmosphir/atmo
db type is local
using local
path is res://local_db
Audio Open SUCCESS:
Mix Rate: 44100
Bit Depth: 16
Stereo: yes
Buffer Size: 940
script /scripts/custom_content_packs_enabled.lua not found in database
***ERROR*** types/iapi/iapi_persist.cpp:76 - Condition ' type_info_table.has(p_type) ' failed.
lua mem usage is 2105.99609375
selected: 2
8 months ago
8 months ago
More times than I can count. It's funny, because the game USED to work, then, one day, it just decided stop.
8 months ago
8 months ago
8 months ago
I just got an invite a couple of days ago. Had trouble with libpq5 at first, but after I solved that I started getting this same error. When I try running the game, the loading screen comes up, then it closes. The output is exactly the same.
Has it been submitted to them as a problem yet?
-Matt
8 months ago
7 months ago
It has to do with your video card drivers though. The error comes up if direct rendering or something like that is disabled. See if direct rendering is working.
I wonder, do you have an ATI Radeon? Because that's the card I have, and this is clearly a driver problem.
7 months ago
I'm on a Gentoo linux system, and I don't even get a loading screen
All I get is:
reading from cmdline /home/thekeymaker/Atmosphir
opened
arg 1 is atmo
Resolver thread started!
reading iapi_db_type : "local"
setting var iapi_db_type to local
reading local_db_path : "local_db"
setting var local_db_path to local_db
reading script_load_mode : "database"
setting var script_load_mode to database
***ERROR*** fileio/config_file.cpp:75 - Condition ' err ' failed. returned: err
current dir is /home/thekeymaker/Atmosphir/atmo
db type is local
using local
path is res://local_db
Audio Open SUCCESS:
Mix Rate: 44100
Bit Depth: 16
Stereo: yes
Buffer Size: 940
script /scripts/custom_content_packs_enabled.lua not found in database
***ERROR*** types/iapi/iapi_persist.cpp:76 - Condition ' type_info_table.has(p_type) ' failed.
Inconsistency detected by ld.so: dl-open.c: 260: dl_open_worker: Assertion `_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!
7 months ago
If it still doesn't work, I suggest logging it as a problem with Minor Studios on the beta page, I'm sure they'll be happy to receive your feedback :-)